Saturday, 26 February 2011

My fisrt iron boler tournament!

 Hey! So tommorow I will be taking part in the iron bolet tournament that my local gaming club do. I will playing with chaos space marines and I cant wait till I will get them on the battle field!
 Heres my list! I know that I will not win, so this list is mostly for fun (but it will hurt my opponent also!)
HQ.
Daemon prince 155
Mark of slaanesh
Lash of submission
wings
Lord 135
Mark of slaanesh
Deamon weapon
Troops
10 CSM 210
champion/PF
Melta
Melta
9CSM 185 Rhino 50
Champion/PF Dozer blades
Melta Combi weapon
DREAD 120
Plasma cannon
missle launcher
Extra armour
DREAD 125
lascannon
Defiler 150
3x sapwns 120

So let’s see. The daemon prince will be behind the rhino or defi and lash units close to him or defi.
The 2 dreads will be far away from my army so that they will not shut them. The will be standing on the right and left flanks shooting my opponent.
The 3 spawn will be standing in front of my lines and running as fast as they can to my opponent, so my opponent will shoot them while my bad boys will be protected at least for 2 turns.
The 10 man marines will be objective holders and shoot the meltas.
The 9 man will be sitting in a rhino with the lord and moving to my opponent units for combat.
I think that I will be playing vs. GAME 1 eldar or black templars.
GAME 2 tau or necrons
    And here are the rules and mission for the tournament!
Game 1. : Grand Sale on Istvaan
Deployment.
Table quarters. Roll off to see which player picks the quarter they will deploy in. The opposing player deploys in the opposite table quarter.
Objectives.
There are 5 objectives. Place one objective marker in the center of each table quarter and a fifth one in the center of the table.
Reserves.
Both sides may place any number of units in reserve.
First Turn.
The player who would go second may roll a d6. On a roll of 6 he/she seizes the initiative and goes first.
Game Length.
Normal/Random.
Victory Conditions.
At the end of the game the player that has captured the most objectives wins the battle.
Special Rules.
Objective Specialists. Nominate one non-vehicle non-troop unit before deployment to your opponent, that unit will count as troop choice concerning objective capturing.

Game 2. : The Bar fight on Fenris
Deployment.
Pitched battle. Roll off to see which player picks the table side they will deploy in. The opposing player deploys in the opposite table side.
Objectives.
The objective for both sides in this mission is to destroy the enemy.
Reserves.
Both sides may place any number of units in reserve.
First Turn.
The player who would go second may roll a d6. On a roll of 6 he/she seizes the initiative and goes first.
Game Length.
Normal/Random.
Victory Conditions.
Both sides score one kill point for each opposing unit they completely destroy. The side that has scored the most kill points at the end of the battle is the winner.
Special Rules.
Bring me his head!!! Nominate one enemy non-vehicle unit before deployment to your opponent, that unit will count as 2 kill points when destroyed.

Game 3. : The Statue of Uncertain Liberty.
Deployment.
Split the table into halves and roll off to see which player picks the half they will deploy in. The opposing player deploys in the opposite half.
Objectives.
Place one objective marker at the center of the table.
Reserves.
Both sides may place any number of units in reserve.
First Turn.
The player who would go second may roll a d6. On a roll of 6 he/she seizes the initiative and goes first.
Game Length.
Normal/Random.
Victory Conditions.
At the end of the game the player that has captured the objective wins the battle.
Special Rules.
The Totem of Power The objective counts as Impassable terrain. No vehicles may be closer to the objective than 6 inches.
Dawn of War The first turn uses the rules of Night Fighting.
 And finally the armies that will be played at the torunament.
 PLAYERS:
1.  - IG/DH
2.  - TAU
3.  - Necron
4.  - TAU
5.  - BT
6.  - BA
7.  - SW
8.  - ELDAR
9. .- Tyranids
10. - CSM      wish my luck!